Water 3D ↗
A dam break spreads through a long tank, rebounds and throws off whitewater.
Rendering and simulation experiments, and the engine I build around them. I follow what catches my interest, with Codex helping me explore further.
Explore the demos ↗A dam break spreads through a long tank, rebounds and throws off whitewater.
Flame and smoke evolve as daylight falls away.
Moving injectors draw and stir coloured dye through a velocity field.
Also explore Explosion 3D, Water 2D and shallow water.
Useful pieces find their way into other scenes.
The 2.5D fluid experiments led into terrain-water work, with shared terrain rendering carrying useful changes between the projects.
Explore Terrain Water ↗Atmosphere and clouds became shared lighting and backdrop for the material workshops.
Explore Forward PBR materials ↗The first Cubey was where I learned C++ and OpenGL by building an engine to experiment with. Today's project carries that spirit forward, with new tools, more experience and Codex helping me explore further.
About Cubey ↗