A personal playground

A graphics
workshop.

Rendering and simulation experiments, and the engine I build around them. I follow what catches my interest, with Codex helping me explore further.

Explore the demos ↗
Ocean · explore the scene ↗Waves, foam and changing light

Things in motion.

All simulation demos ↗

Also explore Explosion 3D, Water 2D and shallow water.

One experiment opens another.

Useful pieces find their way into other scenes.

Following the next idea.

The first Cubey was where I learned C++ and OpenGL by building an engine to experiment with. Today's project carries that spirit forward, with new tools, more experience and Codex helping me explore further.

About Cubey ↗