Imported scenes, in detail.
A native glTF importer and renderer: materials, transparency, textures and motion, one feature at a time.

Materials & light
Directional highlights and a clear coat reveal the authored surface of an imported barn lamp.
About this scene
This lamp is a representative example of anisotropy and clearcoat. The supported extension list below describes the renderer’s broader scope.

Transmission & volume
Thickness and dispersion shape light through a grid of imported transparent prisms.
About this scene
Bounded same-frame screen-space/environment transport. No exact back-face refraction, multiple internal bounces, transparent shadows or order-independent transparency.
Animation & deformation
A skinned Fox walks through its authored clip; a separate cube shows morph-target deformation.
A separate morph-target example.
About this scene
The Fox example shows core animation and skinning. A separate morph-target example is identified where shown. This is a single-asset renderer, with no animation editor.

Texture & detail
Authored UV transforms retain their placement across different material channels.
About this scene
This example shows authored UV placement. Cubey also supports PNG/JPEG and BasisU KTX2 textures. Draco/meshopt compression, arbitrary UV sets and material variants are outside the current renderer.
Supported glTF features.
The examples above show a few visible features. The source notes list the supported extensions and explain where the renderer's approximations matter.
Supported extensions and limits
KHR_materials_unlitKHR_materials_emissive_strengthKHR_materials_specularKHR_materials_clearcoatKHR_materials_anisotropyKHR_materials_iridescenceKHR_materials_sheenKHR_materials_iorKHR_materials_transmissionKHR_materials_volumeKHR_materials_dispersionKHR_texture_transformKHR_texture_basisu
The transparent path combines screen-space and environment transport. It does not provide exact multiple-bounce refraction, transparent shadows or order-independent transparency. This supported set has a documented scope; it is not a claim of complete glTF compatibility or certification.
glTF support and renderer notes ↗