Imported scenes, in detail.

A native glTF importer and renderer: materials, transparency, textures and motion, one feature at a time.

01 · Forward PBR
Materials & light
Barn Lamp · authored anisotropy and clearcoat on an imported material. CC BY 4.0 ↗

Materials & light

Directional highlights and a clear coat reveal the authored surface of an imported barn lamp.

AnisotropyClearcoatImported materials
glTF renderer notes ↗
About this scene

This lamp is a representative example of anisotropy and clearcoat. The supported extension list below describes the renderer’s broader scope.

02 · Forward PBR
Transmission & volume
Dispersion Test · transmission, volume thickness, IOR and dispersion. CC BY 4.0 ↗

Transmission & volume

Thickness and dispersion shape light through a grid of imported transparent prisms.

TransmissionVolume thicknessDispersion
glTF renderer notes ↗
About this scene

Bounded same-frame screen-space/environment transport. No exact back-face refraction, multiple internal bounces, transparent shadows or order-independent transparency.

03 · Forward PBR
Fox · the Walk clip demonstrates core animation and skinning. CC0 model · CC BY 4.0 animation/conversion ↗

Animation & deformation

A skinned Fox walks through its authored clip; a separate cube shows morph-target deformation.

Core animationSkinningMorph targets
glTF renderer notes ↗

A separate morph-target example.

Animated Morph Cube · a separate target-deformation example. CC0 1.0 ↗
About this scene

The Fox example shows core animation and skinning. A separate morph-target example is identified where shown. This is a single-asset renderer, with no animation editor.

04 · Forward PBR
Texture & detail
Texture Transform Multi Test · authored UV transforms across different surfaces. CC BY 4.0 ↗

Texture & detail

Authored UV transforms retain their placement across different material channels.

UV0 and UV1Texture transformsMaterial channels
glTF renderer notes ↗
About this scene

This example shows authored UV placement. Cubey also supports PNG/JPEG and BasisU KTX2 textures. Draco/meshopt compression, arbitrary UV sets and material variants are outside the current renderer.

Supported glTF features.

The examples above show a few visible features. The source notes list the supported extensions and explain where the renderer's approximations matter.

Supported extensions and limits
  • KHR_materials_unlit
  • KHR_materials_emissive_strength
  • KHR_materials_specular
  • KHR_materials_clearcoat
  • KHR_materials_anisotropy
  • KHR_materials_iridescence
  • KHR_materials_sheen
  • KHR_materials_ior
  • KHR_materials_transmission
  • KHR_materials_volume
  • KHR_materials_dispersion
  • KHR_texture_transform
  • KHR_texture_basisu

The transparent path combines screen-space and environment transport. It does not provide exact multiple-bounce refraction, transparent shadows or order-independent transparency. This supported set has a documented scope; it is not a claim of complete glTF compatibility or certification.

glTF support and renderer notes ↗